﻿namespace StateMachine
{
    public enum FSMState
    {
        Uninitialized = 0,
        Initialized = 1,
        Running = 2,
        Pausing = 3,
        Paused = 4,
        Proceeding = 5,
        Continueing = 5,
        Stopping = 6,
        Stoped = 7,
        Finished = 8
    }
}
